The game ran from a client on your desktop as most online games did at within that time. I can vaguely recall that there were "dimensions" of sorts and you had to have certain characters to access different dimensions. For instance, I own a "speedracer" funkey. They even, near the end of the game's life, had branded characters. 1 2 Each figure, when connected to the hub, allows players to unlock new areas of the game.
#Ub funkeys play software download
Walmart, Target, Walgreens, probably even CVS. Ub Funkeys Software Download Game play involves players placing figures in the hub, (A special USB unit shaped to look like a larger version of the small figures) which in turn appear in the game.
![ub funkeys play ub funkeys play](https://i5.walmartimages.com/asr/e21a07d7-46f3-4815-b67f-3213641e26c0_1.41839504d4e32a0c22a696e919202b05.jpeg)
One of the main things I remember about the game is that the atmosphere was mysterious to me - I think it had some over encompassing story about some benevolent force taking over the Funkeys world and you having to take it back.Īnd yes, it is correct that they were available at practically any store that sold toys. Actually, I believe UB funkeys was one of the original "toys-to-life" concepts, but is rarely talked about. But every month we have large bills and running ads is our only way to cover them. The game was viewed from a top-down isometric view, similar to Club Penguin. We don't have paywalls or sell mods - we never will. Similar to the later-on game Skylanders, many of these characters needed to be bought to progress in the game or get in-game cosmetics. The gameplay consisted of sitting one of the toys on a giant model of a UB funkey, and it scanning into the game as your character.